ROBOT CITY
I started this project in an effort to become better at mechanical rigging. 
Then it somehow blew a bit out of proportion and I decided to create this environment design in UE5.

Modelled in Cinema 4D and Maya (with a tiny bit of Blender).
Rigged and animated in Cinema 4D.
Textured (mostly) in Substance Painter.
Any sculpting work done in Zbrush.
Cloth Sim in Marvelous Designer.
Built and rendered in Unreal Engine 5.
Particles and Smoke FX in Niagara and EmberGen.
Compositing in After Effects.
Robot City
Published: